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Wiki gradius 2
Wiki gradius 2













wiki gradius 2 wiki gradius 2 wiki gradius 2

In gradius2a and gradius2 this is not possible because the moais timing out awards an insignificant 1,600 points. It's possible to stay in a safe-spot milking rings until the moais timeout, who will grant 48,000 points (which is already dangerously close to reaching the extend), allowing the player to gain an extend, die and repeat this process indefinitely for an endless amount of score without needing to ever progress. Gradius2b has an infinite pattern in stage 5 during the jumping moais section. gradius2b and gradius2a: 20k pts and every 70k pts.Many of the game's safe-spots such as during Crystal Core and Covered Core were intentional. The game's location test took place at a game center in Okayama. Initially, there were only 7 stages in total before the Base and Volcano were added to resemble the first Gradius game more, being the last stages created. The Moai and Artificial Suns were among the first stages the team created, with the latter being moved to the start of the game as it was considered more visually impactful. Several different weapons were considered for the player to choose from including being able to freely select them akin to the Edit Mode from Gradius III, before settling down on the four preset weapon configurations in the final game. Gradius II had a development cycle of about 5 months. The loops also feature some stage changes.įor a collection of video references see: Gradius II/Video Index Development History Higher loops feature more suicide bullets that spawn with a slight delay, making them harder to predict. After the first loop, enemies will fire suicide bullets after being destroyed, with the difficulty maxing out at loop 4. Clears the screen from small enemies and bullets. Advances the Power Meter by one slot.Īppears after 12 Red Power Capsules. There are two types of Power Capsules that can be found throughout the game.Īppears upon defeating enemy formations and orange colored enemies. Grants protection from all sides against bullets, can withstand up to 3 hits. Grants frontal protection against bullets, can withstand several hits. Ripple: Becomes wider as it travels across the screen, cannot pierce through enemies.Tail Gun: Secondary shot fired backwards.2-Way: Two missiles fired up and down, they can't travel through the ground.Greatest coverage, recommended for novice and experienced players alike. It was localized under the name Vulcan Venture for international releases in the arcades. Since then, Gradius II has been ported several times, some of them very closely resemble the Arcade version while others not so much. It introduced several concepts that went on to become staples in the Gradius series, such as multiple weapon setups to choose from, high-speed stages and Boss Rushes. It is the sequel to the first Gradius, being released after the spin-offs Salamander and Life-Force. Gradius II: Gofer no Yabō (JP: グラディウスII GOFERの野望, "Gradius II: Gofer's Ambition") is a horizontal scrolling shoot em' up developed and published by Konami in the year 1988. Title screen of the japanese version Developer:















Wiki gradius 2